Wednesday, October 17, 2012

Present 02


Warehouse: Desmond’s athleticism is now equivalent to that of Ezio, so meet Lucy in the warehouse to put his newfound prowess to the test. The task she sets is to operate a series of small sensors. These are all located in the area that Lucy unlocks: two on the lower level, with the final pair on the walkways above.

Acre: Chase the individual who initially stands underneath the raise portcullis, but runs as you approach. If you lose your way, your destination is the largest tower inside the walled area. Climb to the top to reach a cutscene. Though the urge to explore may be great, moving outside the white “boundaries” or a fatal fall with force you to resume from the beginning-there are no checkpoints.

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