An Unpleasant Turn Of Events: Speak to Antonio to view a cutscene.
Caged Fighter: Talk to the wounded Mercenary to begin the Memory. Your objective is to free Bartolomeo D’Alviano from his prison and return him to his residence just west of San Zaccaria.
Leave No Man Behind: Forget stealth: this mission is all about smiting, and plenty of it. From the east side of San Zaccaria, cross the nearby bridge and climb the roof of the prison on the south side to set up a Double Air Assassination. With the guards dead, open the cage door. Four of the Mercenaries inside will choose to fight with Ezio, which proves useful at the more heavily guarded second prison. Attack quickly on arrival, stalking the periphery of the fight to secure easy kills against opponents distracted by your companions, then open the cage. With your expanded army in tow, head to the third prison for a concluding brawl.
Assume The Position: Your objective here is to escort Mercenaries to strategic locations marked by Bartolomeo and kill the guards stationed there. There are two catches: any soldiers that you pass on your way there will automatically attack, and the number of Mercenaries accompanying Ezio is reduced after you secure each of the two initial waypoints.
Two Birds, One Blade: Head to the top of the designated viewpoints, then run to the subsequent waypoint to provide aid to Bartolomeo. That accomplished, run to the next marker to fight Dante. He will run once his health is depleted. After the cutscene, an onscreen timer will reveal a deadline for the successful assassination of both Dante and his master, Silvio. Head to the rooftops and follow them from above. This entirely removes the need to fight at street level, though you will need to deal with a few archers. When you near the ship, look for a gray building close by. Climb the loading crane on top of it and jump to reach the nearby beam, then perform a Double Air Assassination to execute Silvio and Dante in a single spectacular finish.
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