Wednesday, October 17, 2012

Sequence 08


Birds Of A Feather: Feel free to explore the new San Marco district, then travel to the waypoint marker beside Santo Stefano-though I strongly advise that you reduce your Notoriety level before you begin. Follow the two Templar conspirators from a safe distance, Blending with groups to avoid detection. Be watchful for Harassers, then swiftly take refuge in crowds whenever you spot one. You will soon reach a bridge guarded by soldiers where your targets will cross. Either hire the nearby Courtesans to distract them, or cross via the next bridge along. After the cutscene, follow the group and hire the first Courtesans you encounter. These will both enable you to pass waiting Harassers, and distract guards blocking the path that the Templars take. The final leg of the journey (up until you reach the Ponte Rialto) is uncomplicated, though be careful to avoid citizens carrying boxes-collisions will cause breakages, which would draw attention to Ezio.

If At First You Don’t Succeed: Once again, you should ensure that Ezio’s Notoriety is low or non-existent before you begin this Memory. Walk with Antonio to reconnoiter the imposing Palazzo Ducale. The journey to the first waypoint is no more than a leisurely stroll. You have four locations to scout. The first is a short distance away, beside the Campanile di San Marco. The second is on top of a tower to the southeast, if you have yet to visit this location, be sure to synchronize with the viewpoint before you jump back down. Now head to the marker at the northeast corner of the Palazzo. Antonio will comment on the easy route to the top of the basilica, where the final waypoint awaits. Ensure there are no guards nearby-you could create a suitable distracting with Courtesans hired from the nearby piazza if necessary, or use the Throw Coins move to lure soldiers into the alleyway-then climb up with Antonio following close behind. 

Nothing Ventured, Nothing Gained: This is actually a disguised tutorial, designed to familiarize you with Leonardo’s remarkable invention before a later set-piece. The cutscene that follows segues straight into the next Memory.

Well Begun Is Half Done: The first targets are two Brutes standing on a bridge just east of the start point. Other soldiers patrolling this area will rush to their aid if you engage them directly. Wait until no one of consequence is watching, then stab one with a Poison Blade from behind, before switching to the Hidden Blade to instantly slay his companion. If you’re quick, you can leave the scene before anyone notices. Your second victims are a pair of Brutes on the deck of the ship, with another four guards patrolling nearby (though the latter are not actually targets). It’s a Restricted Area, so don’t just stroll up the gangplank. If you climb onto the rear section of the boat from the water, you can use the Assassinate from Ledge technique as the two Brutes walk past your position. You’re third victims are two Brutes that occupy separate positions on a covered walkway to the west of the Palazzo. Both stand in a small Restricted Area, with other guards poised to get involved if Ezio trespasses. Jump into the canal and submerge to avoid detection until you reach a position just beneath one of the targets, then use the Assassinate from Ledge technique. Do the same for the second brute. Your last targets are a group of sentries stationed on rooftops north of the piazza.

Infrequent Flier: As a general rule, don’t worry too much about dodging arrows. Instead, focus on swooping just above the fires, as the rapid uplift they provide is a more efficient form of evasive maneuver than any amount of zigging or zagging. Once you reach the roof, you must avoid detection as you follow the roof to a waypoint in the northeast corner of the Palazzo. Desynchronization will be pitilessly swift if a sentry spots Ezio. Use the chimneys as cover, watching each archer closely before striding out for a quiet Hidden Blade kill when they turn their backs. Climb down the ladder when you reach it and, from there, leap over to the glowing marker. Grimaldi will loudly condemn Ezio as the true killer of the Doge, so ready yourself for a fight. If you’re sufficiently fleet-footed, you can evade the guards and kill your target straight away. Your only remaining objective is then to put distance between Ezio and the scene of the crime. Once you lose your pursuers, the Sequence draws to a close.

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